Fachgebiet Serious Games Engineering (SGE)

Publikationen

Es folgt eine Auswahl aktueller Publikationen der Arbeitsgruppe Serious Games Engineering. Für eine ausführlichere Liste (inkl. älterer Publikationen) verweisen wir auf das Google Scholar Profil oder die Research Gate Seite von Jun.-Prof. Marc Herrlich.

2020

Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges

Georg Volkmar, Dmitry Alexandrovsky, Jan David Smeddinck, Marc Herrlich, and Rainer Malaka. 2020. Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 398–402.

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy

Dmitry Alexandrovsky, Georg Volkmar, Maximilian Spliethöver, Stefan Finke, Marc Herrlich, Tanja Döring, Jan David Smeddinck, and Rainer Malaka. 2020. Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 32–45.

Game of TUK: deploying a large-scale activity-boosting gamification project in a university context

Müller, J., Sprenger, M., Franke, T., Lukowicz, P., Reidick, C., & Herrlich, M. (2020). Game of TUK: Deploying a large-scale activity-boosting gamification project in a university context. Proceedings of the Conference on Mensch Und Computer, 169–172.

Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation

Herrlich, M., Reinschluessel, A. V., Willems, M., Langhorst, N., Black, D., Döring, T., Rieder, C., Kikinis, R., & Malaka, R. (2020). Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation. ACM Transactions on Computing for Healthcare, 1(3), 16:1–16:17.

2019

Double Diploma

Martinewski W., Völker T., Gendron-Ulber L. & Herrlich, M. (2019). Double Diploma T.E.I. – Informationsspiel, Poster-Workshop „A 7: Digital gestützte Veranstaltungskonzepte (Kategorie Digitale Praxis)" at Fraunhofer ITWM (non-peer reviewed)

Game Jam: Serious Games und Gamification

Herrlich, M., Mazarakis, A., Alexandrovsky, D., Göbel, S., & Malaka, R. (2019). Game Jam: Serious Games und Gamification. Mensch und Computer 2019-Workshopband.

Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories

Montag, C.; Lachmann, B.; Herrlich, M.; Zweig, K. Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories. Int. J. Environ. Res. Public Health 2019, 16, 2612.

Kontinuierliches A/B-Testing zur Optimierung von Spielerbindung und Monetarisierung bei „Freemium“-Spielen

Zweig, K. A., Lachmann, B., Montag, C., & Herrlich, M. (2019). Kontinuierliches A/B-Testing zur Optimierung von Spielerbindung und Monetarisierung bei „Freemium“-Spielen. In Paradoxien des Verbraucherverhaltens. Sammelband der Jahreskonferenz 2017 des Netzwerks Verbraucherschutzforschung. Springer Verlag.

2018

Work Hard, Play Hard: How Linking Rewards in Games to Prior Exercise Performance Improves Motivation and Exercise Intensity

Smeddinck, J. D., Herrlich, M., Wang, X., Zhang, G., & Malaka, R. (2018). Work Hard, Play Hard: How Linking Rewards in Games to Prior Exercise Performance Improves Motivation and Exercise Intensity. Entertainment Computing. doi.org/10.1016/j.entcom.2018.10.001

Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement

Reinschluessel, Anke V., Herrlich, M., Döring, T., Vangel, M., Tempany, C., Malaka, R., & Tokuda, J. (2018). Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 263:1–263:8). New York, NY, USA: ACM.

Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup

Barenbrock, A., Herrlich, M., Gerling, K. M., Smeddinck, J. D., & Malaka, R. (2018). Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW066:1–LBW066:6). New York, NY, USA: ACM.

Vibro-Band: Supporting Needle Placement for Physicians with Vibrations

Reinschluessel, Anke Verena, Cebulla, S. C., Herrlich, M., Döring, T., & Malaka, R. (2018). Vibro-Band: Supporting Needle Placement for Physicians with Vibrations. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW039:1–LBW039:6). New York, NY, USA: ACM.

An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data

Zaman, A., Reisig, L., Reinschluessel, A. V., Bektas, H., Weyhe, D., Herrlich, M., … Malaka, R. (2018). An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW633:1–LBW633:6). New York, NY, USA: ACM.

2017

Instrument-mounted displays for reducing cognitive load during surgical navigation

Marc Herrlich, Parnian Tavakol, David Black, Dirk Wenig, Christian Rieder, Rainer Malaka & Ron Kikinis (2017): Instrument-mounted displays for reducing cognitive load during surgical navigation. International Journal of Computer Assisted Radiology and Surgery, Volume 12, Issue 9, pages 1599-1605. Springer.

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room

Anke Verena Reinschluessel, Joern Teuber, Marc Herrlich, Jeffrey Bissel, Melanie van Eikeren, Johannes Ganser, Felicia Koeller, Fenja Kollasch, Thomas Mildner, Luca Raimondo, Lars Reisig, Marc Ruedel, Danny Thieme, Tobias Vahl, Gabriel Zachmann, Rainer Malaka (2017): Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Denver, USA. ACM.

"Grab-that-there": Live Direction for Motion-based Games for Health

Marc Herrlich, Jan David Smeddinck, Maria Soliman, Rainer Malaka (2017): "Grab-that-there": Live Direction for Motion-based Games for Health. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Denver, USA. ACM.

Intelligent Support for Surgeons in the Operating Room

Rainer Malaka, Frank Dylla, Christian Freksa, Thomas Barkowsky, Marc Herrlich, Ron Kikinis (2017): Intelligent Support for Surgeons in the Operating Room. Anticipation and Medicine. Springer.

Anticipation in Motion-based Games for Health

Rainer Malaka, Marc Herrlich, Jan Smeddinck (2017): Anticipation in Motion-based Games for Health. Anticipation and Medicine. Springer.

Printed Wearable Touch Sensors for Intra-Operative Interaction

Marc Herrlich, Manuel Kramer, Anke Reinschlüssel, David Black, Tanja Döring, Rainer Malaka (2017): Printed Wearable Touch Sensors for Intra-Operative Interaction. In Tagungsband der 16. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie (CURAC).

A Foot-based Interface for Surgeons: Hands-free Interaction with Medical 3D Data

Ambreen Zaman, Marc Herrlich, Anke Reinschlüssel, Arya Nabavi, Huseyin Bektas, Dirk Weyhe, and Rainer Malaka (2017): A Foot-based Interface for Surgeons: Hands-free Interaction with Medical 3D Data. In Tagungsband der 16. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie (CURAC).

Zum Seitenanfang